MK Standard Tesselation Shader
The standard shader is great, but it would be even better with tesselation!. Here it is. The MK Standard Tesselation Shader is a modified Standard shader to support tesselation and is seamlessly integrated into the workflow.
This shader require shader model 5.0, but automatically fallback to standard shader on unsupported hardware.
Distance based tesselation
Only models inside the falloff will get tesselation, the rest will fade out to basic polycount
This shader uses a unified material editor to integrate the tesselation seamlessly
Automatically fallback to the standard shader on unsupported hardware
Supports metallic, specular and roughness setup of the standard shader